World of Warcraft: The Game without an End

January 2nd, 2009

wowscrnshot052008030154zs7When writing down my initial impressions of “World of Warcraft” in an earlier article, I found the game structure to be archaic and seemingly uninteresting as I began leveling a character for the first time. Although these impressions may have been harsh after only experiencing a rather vertical slice of the gameplay and experience, after a significantly longer playtime (I am currently level 71), these earlier thoughts remain true. So the real question then becomes, if I dislike how a game is played, why have I bought both of the expansions as well as paying for a monthly subscription fee?

I guess the answer like most isn’t clear, even to me. Although I have no basis for knowing how much fun the WoW endgame content is, it is a motivating factor that has kept me playing. Especially with the newly added achievements, WoW is a game that truly makes you feel like you have accomplished something. Whether it is a long chain quest to get your epic riding mount, or reaching the expansion territories of Outlands or Northrend, these milestones carry more weight simply because of the investment of time that is required.

With my decision to play a character on a PvP server (Player Vs. Player), a server that allows players from opposing factions to fight each other whenever they are seen, I feel as if another level to the game is found. Certainly when I was simply trying to level as fast as I could these fights, which always ended with me dead and an alliance player usually pointing and laughing at my corpse, seemed bothersome, yet now that I have learned how to play the game I actually enjoy the challenge of fighting another player and taking a chance to show of the character the I created. Arena battles and battlegrounds are a way to somewhat artificially create these game conditions and are actually a ton of fun, but nothing can match the intensity of a spontaneous one on one duel.

Upon entering the expansion content I began to realize how much work Blizzard has put into refining the quest and zone structures. While many of the quests can still seem insignificant, a greater variety in structure as well as including famous characters from the Warcraft universe as both quest givers, as well as participants in certain quest events have helped their monotonous nature from destroying the experience entirely. While true in Outlands, but especially apparent in Northrend, Zones have been laid out with an optimal path through them, ushering a player from one quest to another as it slowly unveils the zone to them.

Over the past few months however, my impression of the pricing structures, as well as the subscription payment structure have changed dramatically. Initially my thoughts boiled down to never wanting to continue to pay for a title after I had bought it, but now I see it as actually a very convenient way of playing a game. Many of the titles I buy for consoles seem to sit on the shelf for quite a while as I am playing through another title, but WoW always retains a motivating factor to continue playing and logging in. In my earlier article I likened the World of Warcraft experience to having a high maintenance girlfriend, but ultimately as with any long term relationship you take the good with the bad in hopes of clinging on to the one thing that keeps the experience fresh…the sex…the ever changing game design.

-Eric Wall

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3 Comments on World of Warcraft: The Game without an End

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  1. Scrybe Says:

    A little off topic but related….I had a hard time committing to a monthly fee for WOW and also couldn’t commit the time either (two small kids at home and a non-gaming better half). Yet I still found myself buying games for my console and never finishing them….annoying! I found a solution that worked for me and took care of two problems at once: #1 Letting unplayed games sit on my shelf #2 Wasting money buying and/or trading in games for little to no value on the trade.

    My solution? An online game trading website. I won’t mention the name here because I don’t want to advertise for anyone (Unless asked) but it works great for me. If I am not playing a game after a month or so I trade it away. If I miss it I can always trade back for it later. Values are maintained well above what you would get trading it in at a local game store. It also motivates me to beat new games quickly and trade them with little or no depreciation. Usually a good to great game will only depreciate about 0-10% in value within the first 3 months. After that it varies but I’ve seen games as old as a year with only 25-30% depreciation. Good solid games can hold steady at 50-60% of value that are 1-3 years old. In some cases older games will have a resurgence of value due to renewed demand/popularity. GOW 1 jumped right before GOW2 came out for example.

    So I’m motivated to play my new games (or used games) and if I’m not playing them I trade them away for other games I’m interested in playing. Works for me and dramatically cut down my spending on games and wasted shelf space.

    I think you should do a write up on online game trading vs. online rental sites vs. brick and mortar rental vs. buy and trading used at game stores.

    [Reply]

  2. Svenn Says:

    “Initially my thoughts boiled down to never wanting to continue to pay for a title after I had bought it”

    This line of thinking bugs me. Without getting into the specifics of where the money is going (*cough*servers are expensive, plus the need for permanent devs*cough*), MMOs are actually cheaper for you. Yes, you are paying $15/month for an MMO subscription, but you can play that MMO all the time without playing other games. On the other hand, assuming you don’t have a ton of free time, buying a single game monthly (giving you 30+ days to finish a title which usually averages you 30-60 hours of gameplay if it’s a decent sized game) will cost you in the range of $30-60/month. If you game a lot, then you’re probably buying 2 or more games a month, spending upwards of $100+. When I was playing WoW seriously for the first two years I had a lot more money because I rarely bought other games as I didn’t need anything else. Now I’m blowing through games and blowing through money along with it.

    The whole idea that monthly subscription fees for games are bad is just completely misinformed.

    [Reply]

    Eric Wall reply on January 6th, 2009 6:59 pm:

    Hence were my initial thoughts. However I have since realized tat for the amount of content that you recieve, even afer buying the game and the expansions is pretty good for your gaming dollar.

    [Reply]

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