Music Monday: Grinding to a Halt
Tuesday, December 16th, 2008
One of the most important factors in differentiating a good soundtrack from a terrible one is the ability for the material to remain fresh. Nothing kills a game experience like an overplayed melody that can’t help but get stuck in your head while at the same time driving you closer and closer to the edge of insanity. There is a fine line between something that is endearing (Such as the Final Fantasy Win Anthem) and one that makes you want to end it all (like the Dungeon Theme from Persona 3). While it is hard to craft enough music to round out a 50+ hour game, some games have proven that even with a relatively small number of tracks it is indeed possible to create music that doesn’t grate while remaining fresh even after a prolonged play session.
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