Posts Tagged ‘review’
Monday, July 20th, 2009

While trying to get through my pile of unplayed or “unfinished” games, a pile that’s grown considerably over the past month, I just couldn’t resist picking up “Trine” via Steam shortly after its release. I’d had my eyes on the game since I stumbled upon a couple of screenshots and an in-game video some weeks ago.
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Tags: fairytale, Frozenbyte, PC, PSN, puzzle platformer, review, Steam, Trine
Tuesday, May 26th, 2009

Vin Diesel is in the midst of the safest comeback attempt I’ve seen in a long time, in that it appears that he’s revisiting every property he’s ever seen any success in. First he reprised his role in the latest…
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Tags: atari, dark athena, FPS, PC, PS3, review, riddick, sci-fi, starbreeze, tigon, Xbox 360
Wednesday, May 20th, 2009

Cooperative gaming is a fad these days and last week Killing Floor arrived to help scratch the itch. Originally Killing Floor was a “total conversion” mod for Unreal Tournament 2004, a mod so professional and popular that it has been released as a stand-alone game, with help from the original modding team and distributed via Steam by Tripwire Interactive.
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Tags: Killing Floor, PC, review, Steam
Tuesday, May 12th, 2009

Empire Total War is the latest addition to the legendary Total War series and brings back many memories of the previous games, but with new technology and some great graphics, can it outshine its predecessors? Or will the bugs in this game be the thing that kills it?
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Tags: Empire Total War, PC, review, sega
Thursday, May 7th, 2009

I’ve always been into stealth-action titles so regardless what any of the large gaming websites said I was almost certainly picking Velvet Assassin up, and I decided to do so for the PC.
Velvet Assassin is a stealth-action game set in World War II. The game’s protagonist is Violette Summer, a British agent working deep behind the German lines.
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Tags: PC, Replay Studios, review, SouthPeak, Velvet Assassin, Violette, Xbox 360
Monday, May 4th, 2009

As the big budget game publishers tighten their wallets in the aftermath of the crashing stock market, and choose to focus on sequels and generally tried and true formulas for games we look at the Indie scene for something out of the ordinary.
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Tags: ACE Team, art, Bizarre, Indie, PC, review, Steam, Zeno Clash
Wednesday, March 4th, 2009

The Earth has been ravaged by world war 3. Humanity is forced to live underground, due to the high contamination levels found on the surface of the planet. Tenacious creatures that we are, mankind looks to the stars in search of a new home. It’s a somber, heavy concept, and one that’s delivered in a frank and straight forward way by the introduction cinematic found in Star Ocean: The Last Hope. It’s also a story that greatly appealed to the sci-fi nerd in me. As that cinematic drew to a close, I prepared myself for a tale of humanity’s triumph over adversity.
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Tags: emo in space, JRPG, review, RPG, Square-Enix, Star Ocean 4, Xbox 360
Saturday, February 28th, 2009

In case it wasn’t blatantly obvious from the above screen shot, Noby Noby Boy comes from the mind of Keita Takahashi, creator of the Katamari Damacy series, and it is every bit as strange as it’s predecessor. The concept is simple: stretch Boy as far as you can, eating everything you can (including cats, houses, and people) along the way. With a fairly simple gameplay mechanic and charming graphics, Noby Noby Boy appears to be Namco Bandai’s attempt at recapturing the magic felt by gamers everywhere the first time they played Katamari Damacy. The results of that attempt are somewhat mixed.
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Tags: Katamari Damacy, Noby Noby Boy, PS3, PSN, review
Wednesday, February 25th, 2009

I remember a time long ago when I heard the oh-so exciting news that my local arcade acquired a Street fighter III cabinet. This was back in 1997, long before that black void took the place once occupied by my soul. I rushed to the arcade, full of hope, and excited at the prospect of a bigger, better Street Fighter experience. Hands shaking with anticipation, I dropped a quarter in the machine, and prepared myself for a new challenge. Alex? Dudley? Yang? Who to pick? As it turned out, they all sucked. Every last one of them. After a very short time with the game, my shoulders slumped, and my head hung low as I made my way back over to the ever faithful Super Street Fighter II Turbo cabinet I had known and loved for so long. The new game was an epic disappointment.I guess after telling you that story, it’s probably pretty obvious that I was skeptical about a new Street Fighter game. I’m happy to report that Street Fighter IV has hit my skepticism with a devastating hodoken.
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Tags: arcade, Fighting games, PS3, review, SFIV, Street Fighter, Xbox 360
Thursday, February 19th, 2009

The first game in the F.E.A.R series was easily one of my all time favorite shooters. It did a fantastic job of blending action with suspense and terror. It kept me on the edge of my seat from start to finish. Each time you turned a corner, you were presented with either a new fight, or a piece of disturbing imagery. Given the quality that oozed from every pore of the first game, I was highly excited to get my hands on F.E.A.R. 2: Project Origin. The million dollar question here: Does it live up to the legacy left by the original?
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Tags: F.E.A.R., PC, Project Origin, PS3, review, Xbox 360