Posts Tagged ‘Game Design’
Tuesday, October 7th, 2008

One of my biggest gripes with the games industry is the planning of new intellectual properties. Often times these new IP’s are looked at through rose-colored glasses having their sequels announced before the launch of the series, making developers count…
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Tags: Disgaea DS, DS, Game Design, gameplay, Nintendo, review, RPG
Saturday, October 4th, 2008

With the recent announcement that Resident Evil 5 will no longer include the typewriter save points I was a little surprised to realize that I cared. Seriously, it’s a save point. What possible impact could that have on the game…
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Tags: Capcom, Game Design, gameplay, nostalgia, Resident Evil
Friday, October 3rd, 2008

With the recent downtime of Xbox Live on Monday in preparation of the long awaited Fall Dashboard Update many thoughts started going through my head leading to the ultimate question: Is the direction that Microsoft is taking one that will…
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Tags: Game Design, Microsoft, Predictions, Xbox 360, Xbox Live
Wednesday, October 1st, 2008

I remember a far off time long long ago when beta software was for testing, and not used to generate hype for a product. See, software goes through different phases in development. The first build of a video game that…
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Tags: beta, Game Design, Game Industry
Tuesday, September 30th, 2008

The incredible success of the Wii can be somewhat attributed to the brilliant advertising campaign that Nintendo has implemented for it’s little white console. With the focus on communal gameplay as well as the ability for anyone to use the…
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Tags: Game Design, microtransactions, Nintendo, online games, Wii, Wii-Ware
Friday, September 26th, 2008

With complex controls and impressive graphic the barrier of entry into the world of video games has continued to grow with time. No matter what genre of video game you enjoy, often times the investment to learn the controls and…
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Tags: Game Design
Monday, September 22nd, 2008

Square-Enix, a Company that has obviously shown that they LOVE money, has found that the easiest way to make said piles of money is to use Japan’s favorite game machine, the DS. The staggering amount of recent releases of Square-Enix…
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Tags: Dragon Quest, DS, Final Fantasy, Game Design, Nintendo, RPG, Square-Enix
Friday, September 19th, 2008
Music is a huge part of my life; as a drummer and a DJ there is rarely a moment in which I don’t have something on my iPod that I am listening to. With such a diverse taste in music…
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Tags: Cross Platform, DLC, Game Design, Game Industry, Guitar Hero, music, Predictions, Rock Band
Wednesday, September 17th, 2008

Creating a new Intellectual Property is often a big gamble for publishers. The success of a new IP can often hinge on a few review scores and if enough buzz is created from the advertising campaign. For example, Assassin’s Creed…
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Tags: cooking games, Cooking Mama, Game Design, Game Industry, Microsoft, Nintendo, Sony, Xbox 360
Monday, September 15th, 2008

World of Warcraft is arguably one of the most successful video games of all time. As someone who has never played a massively multiplayer online game, I have wanted to know for quite awhile what makes these games, especially World…
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Tags: Game Design, grind, MMORPG, PC, time sink, World of Warcraft, WoW