Posts Tagged ‘featured’
Friday, December 5th, 2008

If the Japanese demo for Resident Evil 5 is any indication of what the final product will turn out like, I can safely say it’s on track to be a huge success. The demo provides a small part of two different levels. While it’s not very telling as far as plot is concerned, it does provide a solid opportunity to get a feel for the gameplay.
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Tags: Cross Platform, demo, featured, Microsoft, PS3, Resident Evil, Sony, Xbox 360, zombies
Wednesday, December 3rd, 2008

In an industry where decapitation and mutilation is a mainstay, as well as language that would cause your grandmother to suffer a stroke, one taboo remains…Sex. Much like television and film, nudity and the subject of intercourse remains a largely unexplored territory for viewers and gamers alike. Where restrictions on language and violence have lessened over the years, sexual content has continued to walk a very thin line in an effort to find its place within popular media. On a recent episode of the popular Sitcom “30 Rock,” Tracy Morgan’s character, Tracy Jordan, schemes and subsequently succeeds at the creation of the world’s first porn video game, Gorgasim: The Legend of the Dong Slayer. While the title is as equally awesome as it is absurd, it raises a few good questions (which is the mark of good satire) about the possibilities and inherent hindrances to a game like Gorgasim becoming reality.
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Tags: AO, featured, Game Design, Game Industry, Predictions, sex in games
Wednesday, December 3rd, 2008

Ever wonder how Square Enix approaches character design? Check out this revealing tutorial after the jump.
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Tags: art, character design, featured, Game Design, parody, Square-Enix
Monday, October 27th, 2008

By putting the tools to develop games into the hands of anyone with enough time and gumption to teach themselves coding has given the opportunity for unique and innovate game design to invade the industry over the past few years.…
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Tags: DS, featured, Game Design, Game Industry, homebrew, Interview, Lone Wolf, Nintendo
Thursday, October 16th, 2008

Whenever the topic of the future of gaming comes up, I immediately begin blathering on about immersion, and how as time goes on, games only get more immersive. Normally, I’m referring to top notch visuals, high quality surround sound, and…
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Tags: DLC, Fable 2, featured, Game Design, Peter Molyneux, Pub Games, XBLA, Xbox 360
Monday, October 13th, 2008

I have recently been questioning the reasoning for why I play video game, and no matter how many answers I run through my head, the singular truth has evaded me for quite some time. I find myself thinking about the…
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Tags: featured, Game Industry
Thursday, October 9th, 2008

We’ve drafted what we believe to be the first gaming DRM Bill of Rights. We’ve done so with the sincerest hopes that gamers and industry reps alike will look at it, and use it as a measuring stick to determine…
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Tags: DRM, featured, Game Design, Game Industry, piracy
Thursday, October 2nd, 2008

With the introduction of the slightly updated DS, named the DSi, Nintendo has entered into the handheld download market along with both the PSP, and Apple’s iPhone. Nintendo is in a unique position to use the download store on the…
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Tags: DS, DSi, featured, Nintendo
Wednesday, October 1st, 2008

UPDATE 4: It is confirmed that the beta keys mentioned in update 3 were definitely from GS. In the end, they did make good on their promise, and that’s a good thing. At some point along the way they may…
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Tags: beta, fans, featured, Game Industry, gamespot, Little big planet, scandal
Wednesday, October 1st, 2008

Often times games use difficulty as a means to challenge a player and to increase the sense of accomplishment one feels after defeating a certain scenario. Sometimes though it seems that the difficulty in games can become almost impossible for…
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Tags: featured