Posts Tagged ‘Fable 2’

Check Your HUDcast 004: Jankalicious

Monday, January 19th, 2009

It’s time for another thrilling episode of the Check Your HUDcast! This week we discuss flow charts, NPD numbers, Fable 2’s Knothole Island, and the very real prospect of paying for different endings to games.

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Fable 2’s Knothole Island: The Ups And Downs Of Controlling The Weather

Thursday, January 15th, 2009

Back on October 7th Peter Molyneux dropped a none too subtle hint that some DLC was coming for Fable 2. He implied that said DLC would be more than just a pack of new items and weapons to use as you romp around Albion. Here we are three months later, just two days after Knothole Island appeared on the Xbox Live Marketplace, and Mr Molyneux delivered on that implication… but only just barely.

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Fable 2: Man’s Best Friend

Friday, October 24th, 2008

The very first major announcement I can remember hearing about Fable 2 was the inclusion of a dog. There may have been major announcements before that, but I have to confess, my brain works kinda like an etch-a-sketch - shake…

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Is Fable 2 The Future Of Gaming?

Thursday, October 16th, 2008

Whenever the topic of the future of gaming comes up, I immediately begin blathering on about immersion, and how as time goes on, games only get more immersive. Normally, I’m referring to top notch visuals, high quality surround sound, and…

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Peter Molyneux Is Playing A Very Different Game Of Fable 2 Than The Rest Of Us

Tuesday, September 16th, 2008


Back in July, right after E3 I recall listening to an episode of 1UP Yours in which Garnett Lee described a backstage encounter with Peter Molyneux. During that encounter, Molyneux showed Garnett some actual Fable 2 gameplay. After wandering about for…

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