World of Warcraft: The Game without an End
Friday, January 2nd, 2009
When writing down my initial impressions of “World of Warcraft” in an earlier article, I found the game structure to be archaic and seemingly uninteresting as I began leveling a character for the first time. Although these impressions may have been harsh after only experiencing a rather vertical slice of the gameplay and experience, after a significantly longer playtime (I am currently level 71), these earlier thoughts remain true. So the real question then becomes, if I dislike how a game is played, why have I bought both of the expansions as well as paying for a monthly subscription fee?
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