Resident Evil 5 - All Hail the PC version!
July 17th, 2009
When Resident Evil 5 hit the PS3 and 360 earlier this year it seemed kinda obvious that the game was in need of some additional horsepower. Both console versions run at 1280×720 (that’s 720p) native resolutions sporting dynamic 0-QAA or 0-4xAA (those are Anti-Aliasing modes) on the PS3 and 360 respectively. Both versions are locked at a framerate of 30 but the PS3 suffers from some serious drops while the 360 is a victim of rather bad screen-tearing.
In September it’s finally time for the PC version of the game and it looks like Capcom won’t repeat the embarassment that was the PC port of Resident Evil 4 (/puke). The PC version of the game comes packed with higher resolution textures, improved visual effects, enhanced controller options (hotkeys, hotkeys, hotkeys!!!!) and support for Nvidia 3D Vision goggles (if you’ve got a monitor that supports 120Hz refresh rate…..). The PC version is also set to ship with some exclusive outfits and an even harder level of difficulty, for those who hate their life.
To check if your beloved PC (or hunk of junk) is up to the task you can download the free benchmark version from Fileshack. I just ran it today and even without using both my graphics cards (SLI) it’s nice to totally blow the console versions away at 2560×1600 native resolution, maximum settings and C16xQAA. If the game looked good on the consoles, it looks phenomenal on a good PC, and I’m glad that I let my console experience stop at the Xbox Live and PSN demos.
-Daniel Lindberg
Tags: Capcom, PC, PS3, Resident Evil 5, Xbox 360
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July 17th, 2009 at 12:52 pm
I actually did not experience this Screentearing
and if my puter could handle it i would get the PC version
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July 20th, 2009 at 5:02 pm
My computer’s a piece of junk from 2000. I doubt it could handle it. :\
But while I’ve only played the game at a friend’s house I don’t really remember any screen tearing.
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September 29th, 2009 at 11:05 pm
My Xbox version has bad screen tearing, and the lack of AA on say Shiva’s arms is quite noticeable. On the other hand the PC port has so far proven to have its own niggles such as choppy stuttering independent of the frame rate.
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January 17th, 2011 at 2:20 am
@DUDE Above - you sir are wrongly stupid and stupidly incorrect. Just go out, I beg.
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