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	<title>Comments on: Is Microsoft&#8217;s 50 MB Size Limit for XBLA Games Really a Bad Thing?</title>
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	<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/</link>
	<description>No one knows where a ninja goes...</description>
	<pubDate>Fri, 18 May 2012 01:48:23 +0000</pubDate>
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		<title>By: JOE</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-850</link>
		<dc:creator>JOE</dc:creator>
		<pubDate>Sat, 16 Dec 2006 21:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-850</guid>
		<description>You Crazy? 50MB ain't good. If there was a larger limit, imagine how much better RoboBlitz would've looked, played and it would've been a larger game in the sense of levels.</description>
		<content:encoded><![CDATA[<p>You Crazy? 50MB ain&#8217;t good. If there was a larger limit, imagine how much better RoboBlitz would&#8217;ve looked, played and it would&#8217;ve been a larger game in the sense of levels.</p>
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		<title>By: Console Game Player XBox and XBox 360 News &#187; XBLA 50MB limit inspires innovation</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-835</link>
		<dc:creator>Console Game Player XBox and XBox 360 News &#187; XBLA 50MB limit inspires innovation</dc:creator>
		<pubDate>Sat, 16 Dec 2006 16:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-835</guid>
		<description>[...] What the geek raised an interesting question yesterday: is the 50MB size limit for Xbox Live Arcade games a bad thing? The first and obvious answer is yes. After all, more space equates to bigger, better games, right? Conventionally, the idea makes sense. Look deeper though, and the question isn&#8217;t quite so cut and dry. Yes, developers can do more with more space, but constraining their space forces them to find ways around it. Look at a game like RoboBlitz. It runs on the Unreal Engine and squeezes in under 50MB. What the Geek cites procedural generation as the next big thing in game design, and we have to agree. Honestly, it&#8217;s something we&#8217;ve put some thought into recently. [...]</description>
		<content:encoded><![CDATA[<p>[...] What the geek raised an interesting question yesterday: is the 50MB size limit for Xbox Live Arcade games a bad thing? The first and obvious answer is yes. After all, more space equates to bigger, better games, right? Conventionally, the idea makes sense. Look deeper though, and the question isn&#8217;t quite so cut and dry. Yes, developers can do more with more space, but constraining their space forces them to find ways around it. Look at a game like RoboBlitz. It runs on the Unreal Engine and squeezes in under 50MB. What the Geek cites procedural generation as the next big thing in game design, and we have to agree. Honestly, it&#8217;s something we&#8217;ve put some thought into recently. [...]</p>
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		<title>By: z999</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-716</link>
		<dc:creator>z999</dc:creator>
		<pubDate>Thu, 14 Dec 2006 21:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-716</guid>
		<description>"640 KB are enough for everyone"</description>
		<content:encoded><![CDATA[<p>&#8220;640 KB are enough for everyone&#8221;</p>
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		<title>By: gwolf</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-712</link>
		<dc:creator>gwolf</dc:creator>
		<pubDate>Thu, 14 Dec 2006 19:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-712</guid>
		<description>The point of XBL Arcade was to have small light games at a small light cost that are easily downloaded and stored for long periods of time. Short development cycles emphasizing creative game design.

From what I have seen they have succeeded for the most part. I have half a dozen of these and they are quite entertaining. If you want to make something more complex I am sure you can just put it on a CD.</description>
		<content:encoded><![CDATA[<p>The point of XBL Arcade was to have small light games at a small light cost that are easily downloaded and stored for long periods of time. Short development cycles emphasizing creative game design.</p>
<p>From what I have seen they have succeeded for the most part. I have half a dozen of these and they are quite entertaining. If you want to make something more complex I am sure you can just put it on a CD.</p>
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		<title>By: Jenni</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-710</link>
		<dc:creator>Jenni</dc:creator>
		<pubDate>Thu, 14 Dec 2006 15:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-710</guid>
		<description>"The analogy doesn’t quite fit but Micrsoft has no problem allowing large demos, tv shows, or even movies for download on their service. Not sure why games then are forced to meet such a small footprint."

But I think a lot of people don't actually keep that content on their consoles.  So it's not as big of a deal in terms of storage.

"Like I said, I’ve got no problem if a developer decides to limit their games to 50MB. That’s great. But on a system with a 20GB Hard Drive, it makes absolutely no sense to me to just pull out a small number like they have and make that the top end."

Developers don't HAVE to make games this size... just games they want on XBLA.  And XBLA exists for smaller games... and not just that, but casual games... something that no one has really discussed here.  I think Microsofts whole angle is to have a machine that give you a littel bit of everything... and potentially everyone could enjoy.  (The price is still kind of high to accomplish that mind you... but eventually there will be drops.)  And so I think XBLA was established with games like hexic in mind, as well as old ports.  I think the unforseen by product of the size limit is that some devs are coming up with ways to fit games that are a bit fuller than the intended type of game.

"I love Xbox Live but I think Xbox Live Arcade hasn’t been so wonderful by comparison. The 50MB limit isn’t solely the reason of course but it doesn’t help."

Yeah, I can agree with you that it's not what it could be.  I had higher expectations of the arcade when I first heard of it... not to mention all the unfufilled promises.</description>
		<content:encoded><![CDATA[<p>&#8220;The analogy doesn’t quite fit but Micrsoft has no problem allowing large demos, tv shows, or even movies for download on their service. Not sure why games then are forced to meet such a small footprint.&#8221;</p>
<p>But I think a lot of people don&#8217;t actually keep that content on their consoles.  So it&#8217;s not as big of a deal in terms of storage.</p>
<p>&#8220;Like I said, I’ve got no problem if a developer decides to limit their games to 50MB. That’s great. But on a system with a 20GB Hard Drive, it makes absolutely no sense to me to just pull out a small number like they have and make that the top end.&#8221;</p>
<p>Developers don&#8217;t HAVE to make games this size&#8230; just games they want on XBLA.  And XBLA exists for smaller games&#8230; and not just that, but casual games&#8230; something that no one has really discussed here.  I think Microsofts whole angle is to have a machine that give you a littel bit of everything&#8230; and potentially everyone could enjoy.  (The price is still kind of high to accomplish that mind you&#8230; but eventually there will be drops.)  And so I think XBLA was established with games like hexic in mind, as well as old ports.  I think the unforseen by product of the size limit is that some devs are coming up with ways to fit games that are a bit fuller than the intended type of game.</p>
<p>&#8220;I love Xbox Live but I think Xbox Live Arcade hasn’t been so wonderful by comparison. The 50MB limit isn’t solely the reason of course but it doesn’t help.&#8221;</p>
<p>Yeah, I can agree with you that it&#8217;s not what it could be.  I had higher expectations of the arcade when I first heard of it&#8230; not to mention all the unfufilled promises.</p>
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		<title>By: Cartoons Fans Lounge</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-709</link>
		<dc:creator>Cartoons Fans Lounge</dc:creator>
		<pubDate>Thu, 14 Dec 2006 15:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-709</guid>
		<description>[...] story   No Comments so far  Leave a comment   RSS feed for comments on this post. TrackBack URI    Leave a comment Line and paragraph breaks automatic, e-mail address never displayed, HTMLallowed: &lt;a href=&#34;&#34; title=&#34;&#34;&gt; &lt;abbr title=&#34;&#34;&gt; &lt;acronym title=&#34;&#34;&gt; &lt;b&gt; &lt;blockquote cite=&#34;&#34;&gt; &lt;code&gt; &lt;em&gt; &lt;i&gt; &lt;strike&gt; &lt;strong&gt; [...]</description>
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		<title>By: Tony Jones</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-707</link>
		<dc:creator>Tony Jones</dc:creator>
		<pubDate>Thu, 14 Dec 2006 15:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-707</guid>
		<description>Quoted Above="It was about the fact that limitations cause devs to think outside the box. I don’t know why so many people think XLBA should have large games anyway… it’s specifically geared to small, light games."

That's cool and everything but why is Microsoft imposing their inconsistent imo vision of what an Xbox Live Arcade title is? It's great that a small size forces someone "to think outside of the box" but as a gamer all I really care about is whether I enjoy the game or not. Best Breed engineering practices are meaningless to my enjoyment of said titles. I'm no more willing to download a 50MB game than a one Gig game. All I care about is my enjoyment of it, and I'll definitely argue a large size game allows a developer to do different and potentially better things. 

The analogy doesn't quite fit but Micrsoft has no problem allowing large demos, tv shows, or even movies for download on their service. Not sure why games then are forced to meet such a small footprint. 

Like I said, I've got no problem if a developer decides to limit their games to 50MB. That's great. But on a system with a 20GB Hard Drive, it makes absolutely no sense to me to just pull out a small number like they have and make that the top end. 

I love Xbox Live but I think Xbox Live Arcade hasn't been so wonderful by comparison. The 50MB limit isn't solely the reason of course but it doesn't help.</description>
		<content:encoded><![CDATA[<p>Quoted Above=&#8221;It was about the fact that limitations cause devs to think outside the box. I don’t know why so many people think XLBA should have large games anyway… it’s specifically geared to small, light games.&#8221;</p>
<p>That&#8217;s cool and everything but why is Microsoft imposing their inconsistent imo vision of what an Xbox Live Arcade title is? It&#8217;s great that a small size forces someone &#8220;to think outside of the box&#8221; but as a gamer all I really care about is whether I enjoy the game or not. Best Breed engineering practices are meaningless to my enjoyment of said titles. I&#8217;m no more willing to download a 50MB game than a one Gig game. All I care about is my enjoyment of it, and I&#8217;ll definitely argue a large size game allows a developer to do different and potentially better things. </p>
<p>The analogy doesn&#8217;t quite fit but Micrsoft has no problem allowing large demos, tv shows, or even movies for download on their service. Not sure why games then are forced to meet such a small footprint. </p>
<p>Like I said, I&#8217;ve got no problem if a developer decides to limit their games to 50MB. That&#8217;s great. But on a system with a 20GB Hard Drive, it makes absolutely no sense to me to just pull out a small number like they have and make that the top end. </p>
<p>I love Xbox Live but I think Xbox Live Arcade hasn&#8217;t been so wonderful by comparison. The 50MB limit isn&#8217;t solely the reason of course but it doesn&#8217;t help.</p>
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		<title>By: Random Viking</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-706</link>
		<dc:creator>Random Viking</dc:creator>
		<pubDate>Thu, 14 Dec 2006 14:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-706</guid>
		<description>Compression technologies are very good things.  One of the biggest space wasters in any system design is the optical drive.  Flash memory has come a long way and the technologies to replace flash memory look even more promising.  I think back to all the systems I own and it is easy to remember how many times I saw the message "disc read error", "the disc is dirty or damaged" or "disc unreadable".  Why can't we get rid of these moving part storage mechanisms and move on to solid-state reliability?

With the way that bandwidth is increasing and memory is improving I have to agree with this article.</description>
		<content:encoded><![CDATA[<p>Compression technologies are very good things.  One of the biggest space wasters in any system design is the optical drive.  Flash memory has come a long way and the technologies to replace flash memory look even more promising.  I think back to all the systems I own and it is easy to remember how many times I saw the message &#8220;disc read error&#8221;, &#8220;the disc is dirty or damaged&#8221; or &#8220;disc unreadable&#8221;.  Why can&#8217;t we get rid of these moving part storage mechanisms and move on to solid-state reliability?</p>
<p>With the way that bandwidth is increasing and memory is improving I have to agree with this article.</p>
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		<title>By: Jenni</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-705</link>
		<dc:creator>Jenni</dc:creator>
		<pubDate>Thu, 14 Dec 2006 14:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-705</guid>
		<description>Tony Jones,

I think the point was more about how good things can come from what at first glance seems like a bad thing.  And the smaller size is good for people with harddrives as well because if you want to download a lot of games, you can.  I think honestly the size limit isn't only because of storage, but bandwidth.  And I truly hope that if/when larger harddrives become available they up the limit a bit.

Anyway, I don't think its fanboyism to say that it could be a good thing.  Of course the arcade is flawed... some of the prices are outrageously high, and Microsoft hasn't been delivering what they promise.  But this article wasn't about that.  It was about the fact that limitations cause devs to think outside the box.  I don't know why so many people think XLBA should have large games anyway... it's specifically geared to small, light games.  If you have a game that's larger, you can find another market for your game... like maybe for the 500MB limit Sony offers.</description>
		<content:encoded><![CDATA[<p>Tony Jones,</p>
<p>I think the point was more about how good things can come from what at first glance seems like a bad thing.  And the smaller size is good for people with harddrives as well because if you want to download a lot of games, you can.  I think honestly the size limit isn&#8217;t only because of storage, but bandwidth.  And I truly hope that if/when larger harddrives become available they up the limit a bit.</p>
<p>Anyway, I don&#8217;t think its fanboyism to say that it could be a good thing.  Of course the arcade is flawed&#8230; some of the prices are outrageously high, and Microsoft hasn&#8217;t been delivering what they promise.  But this article wasn&#8217;t about that.  It was about the fact that limitations cause devs to think outside the box.  I don&#8217;t know why so many people think XLBA should have large games anyway&#8230; it&#8217;s specifically geared to small, light games.  If you have a game that&#8217;s larger, you can find another market for your game&#8230; like maybe for the 500MB limit Sony offers.</p>
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		<title>By: Tony Jones</title>
		<link>http://checkyourhud.com/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/comment-page-1/#comment-703</link>
		<dc:creator>Tony Jones</dc:creator>
		<pubDate>Thu, 14 Dec 2006 14:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://checkyourhud.com/2006/12/13/is-microsofts-50-mb-size-limit-for-xbla-games-really-a-bad-thing/#comment-703</guid>
		<description>Sorry but this whole article was dumb. Arbitrarily placing a 50MB limit on games just so they can fit on a memory card is a very bad decision. For those of us who have hard drives, we shouldn't be punished because Micrsoft has a dumb core pack that comes with no hard drive. I love my 360 but pretending a weakness is actually a strength is very weird. If someone wants to make their games smaller than 50MB then fine and that's great. But with an avilable hard drive, this shouldn't  be one of the things Microsoft is forcing on people. Particularly when Sony who are normally the more draconian ones are not forcing such a small limit. This whole line of thinking strikes me as fanboysih as in the 360 has no faults.</description>
		<content:encoded><![CDATA[<p>Sorry but this whole article was dumb. Arbitrarily placing a 50MB limit on games just so they can fit on a memory card is a very bad decision. For those of us who have hard drives, we shouldn&#8217;t be punished because Micrsoft has a dumb core pack that comes with no hard drive. I love my 360 but pretending a weakness is actually a strength is very weird. If someone wants to make their games smaller than 50MB then fine and that&#8217;s great. But with an avilable hard drive, this shouldn&#8217;t  be one of the things Microsoft is forcing on people. Particularly when Sony who are normally the more draconian ones are not forcing such a small limit. This whole line of thinking strikes me as fanboysih as in the 360 has no faults.</p>
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