Becoming a “Rock Hero”
Friday, September 19th, 2008
Music is a huge part of my life; as a drummer and a DJ there is rarely a moment in which I don’t have something on my iPod that I am listening to. With such a diverse taste in music I find myself wanting music to go beyond it’s normal role in video games as either background noise, or the implicit interaction of the game ala Rock Band or Guitar Hero. I am not saying that the way music is used in games today has no place in the industry, actually quite the contrary.
When the original Guitar Hero for PS2 came out in late 2005, during my senior year of high school, one of my good friends purchased it on a whim after playing it at a game store and brought it over to my house. Lets just say that somehow I got him to leave it at my house where I spent the next month with his copy. Other then playing Guitar Hero, I spent the rest of the time either avoiding him, or making up excuses so that I would be able to keep it for longer. Eventually I had to give it back and purchase my own, and at the time 90 dollars for a game was unheard of, but the experience it provided was at the time well beyond anything I had ever played.








