I’m pretty excited about this one. Most of us have had experience with a ‘Tycoon’ style game in the past. My personal experiences were generally good, but there’s no denying they’ve gotten pretty formulaic in recent years. Good thing for us Bandai Games is about to up the ante and incorporate some exciting genre-stretching features in its upcoming title, Space Station Tycoon.
IGN recently interviewed the guys behind Space Station Tycoon, who come off extremely passionate about their work on this project. Whenever I read that the developers actually had fun making a game I tend to pay a bit more attention to the fruits of their labor. Too many games feel like they were created by soulless money-driven lobotomized hamsters (with a penchant for endless sequels).
Space Station Tycoon feels special. The artistic style and focus on fun gameplay appear very reminiscent of Namco’s Katamari Damacy series. Anyone who has played the spiritual ancestor of Space Station Tycoon, Outpost Kaloki X for Xbox Live Arcade, will likely feel right at home, though it should be noted that this is neither a sequel nor port.
When asked whether the game will take a linear approach, Wahoo Studios project manager replied:
Jeremy Throckmorton: We decided on a nonlinear approach with this title. Shawn is able to travel to any location on the galactic map so long as he has a valid path there and meets the entry requirements.
This doesn’t sound 100% nonlinear, but some rigidity is a welcome component to effective story telling – another important part of Space Station Tycoon:
Jeremy Throckmorton: Players take on the role of Shawn, the previously mentioned wet-behind-the-ears kid. He’s the optimistically ambitious sort, and just a little too trusting of others. Needless to say, this finds him all kinds of trouble — trouble he happily deals with. The story advances as Shawn travels across the galaxy with his sidekick monkey Tam, exploring, building stations, and occasionally getting whisked away against his will to some remote region of space.
I’m already sold on this one, but what really seals the deal is its Co-op multiplayer. The details are sketchy but it looks like you’ll be able to recruit a friend to help work on a space station. In addition, there is mention of a “mobile gravity well” that will allow the player to mess around with their space stations, and its patrons, in some interesting ways. Wiimote + movable gravity wells + people = fun no matter how you shape it.
-CHRISTOPHER LEWIS